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The game itself is divided into nine distinct chapters, each featuring their own mechanics making themselves unique. Based off a 2015 game of the same name, made in four days by Thorson and Berry for a game jam, the game follows a young trans woman named Madeline who attempts to climb a (fictional) version of Mount Celeste, but has to face her inner demons in her quest towards the summit.

Along with the complexity, the scenery will also change – serene worlds will grow into plundered and dispossessed cities, destroyed houses and blocks hanging in zero gravity.Not to be confused with the 2015 original game, its 2021 successor, the titular mountain or the founder of this wiki.įor advice on purchasing a copy of the game, refer to Buying Celeste.Ĭeleste is a 2018 platforming video game designed, directed, and written by Maddy Thorson, and programmed by Thorson and Noel Berry. There are no respite points, traps and obstacles are everywhere, and mistakes are unacceptable and irreversible. It’s all the fault of the changing scenery: if at the start it is enough to jump a couple of times to win, and then land on the platform in front of the portal, then in half an hour the situation around will begin to resemble a uniform mockery. The difficulty grows almost continuously as you progress.


The gameplay is built on continuous jumps, flights and active interaction with the scenery around: a red-haired girl named Madeline will have to jump stakes sticking out of the ground, hide from blocks falling on her head, and at the same time – pick up special bonuses that give the opportunity to move to the next dimension for a moment … Celeste is a hardcore platformer from the Matt Makes Games studio, unforgiving of mistakes and forcing you to fight your way through obstacles, traps and ornate passages to portals and passages to new challenges.
